Deep Space and Dragons

Do Not Trust Us Or Pizza Cut Into Five


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We argue that most “bad writing” complaints boil down to one thing: characters do not change in ways that feel earned, so the story has nothing to say even when it looks great. We build a simple map of character arc types and use Mario, anime, and big franchises to show how flat characters can work when the world around them is allowed to grow. 
• our not-a-facts disclaimer and why you should open a book 
• the ringtone tangent and why giving instructions is dangerous 
• the soup saga as a commitment bit 
• why Zuko’s redemption works as a textbook arc 
• seven common character arc patterns and what they do 
• flat arc characters done well versus “nothing happens” writing 
• why the Mario movies feel focus-grouped and emotionally hollow 
• how long-running franchises flatten characters into caricatures 
• examples that handle growth well across many seasons 
• lightning round: good and bad arcs across pop culture 
• the real villain: overcomplicated food orders and pizza cut into five 

The only thing you need to take away from today is to not order Pizza Cut into Five. Just don't. Like, unsubscribe. If you're gonna order it that way. We don't need your business. If you're ordering Pizza Cut into Five, don't buy my book. Don't download from my itch.io. Don't watch our Daggerheart podcast. We don't need you.


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Deep Space and DragonsBy Richard Kevis & Karl