UX Australia Podcast: All presentations from 2009-2014

Do what worx: Lessons in making the most of opportunities for user and client co-creation in game design


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Recently, Digital Eskimo and the Powerhouse Museum collaborated to create Water Worx. Through this project, Anthony will reveal how co-design built trust and confidence across the project team. He will also present a range of successful formal and informal co-design, prototyping and testing activities from the project.
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UX Australia Podcast: All presentations from 2009-2014By UX Australia

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