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Kirby Battle Royale is a game often considered one of the worst Kirby games, and it was no doubt disappointing that the game wasn't larger in scope or equipped with better online features (especially for a game all about multiplayer battles). But behind the game's flaws is a clever minigame collection with surprisingly good 3D Kirby combat, a lot of unlockables, and creative experiments that still make the game stand out today. It was the first Kirby game to offer native support for online multiplayer, it offered post-launch DLC, and it gave players the rare opportunity to vote on new abilities to add to the game (introducing the only appearance of Sleep as a combat ability). While it might have fallen short of its potential, it's not short on fun gameplay, so for this episode, Sean, Gigi, and Bridget are giving Royale the royal treatment to show how you can acknowledge the game's flaws while still finding a lot to enjoy in it.
Questions or comments about the show? We always love hearing from listeners, and you can reach us at [email protected] or submit your question to us on social media.
Sean also has a new podcast covering the GameCube, Dreamcast, and other games of the 2000s called Millennium Edition, and we hope you will subscribe to that one as well! Find it on Apple, Spotify, or wherever you listen to podcasts. It's the first Sound Stone Network original podcast, and we would love to have your help in building an audience for this new show.
The Sound Stone Network is a collective of independent podcasters covering video game history. In addition to Kirby Conversations and Millennium Edition, our shows also include Darren Hupke's interview show Pixels and Polygons, Gooey and McKenna's Nintendo 64 history podcast Flashback 64, and Nic McConnell's game manual stream Instruction Derby.
Our opening music is by Megan Kelz and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/). This episode was edited by Sean and Gooey.
Join us online:
Kirby Conversations
Bluesky: @kirbyconversations.bsky.social
YouTube: www.youtube.com/@KirbyConversations
IG: @kirbyconversations
Sound Stone Network
Bluesky: @soundstone.network
Bridget
Bluesky: @kabulaqueen.bsky.social
Sean Douglass
Bluesky: @seandouglass.bsky.social
Gigi
Carrd link
Hosted on Acast. See acast.com/privacy for more information.
By Kirby Conversations4.8
6060 ratings
Kirby Battle Royale is a game often considered one of the worst Kirby games, and it was no doubt disappointing that the game wasn't larger in scope or equipped with better online features (especially for a game all about multiplayer battles). But behind the game's flaws is a clever minigame collection with surprisingly good 3D Kirby combat, a lot of unlockables, and creative experiments that still make the game stand out today. It was the first Kirby game to offer native support for online multiplayer, it offered post-launch DLC, and it gave players the rare opportunity to vote on new abilities to add to the game (introducing the only appearance of Sleep as a combat ability). While it might have fallen short of its potential, it's not short on fun gameplay, so for this episode, Sean, Gigi, and Bridget are giving Royale the royal treatment to show how you can acknowledge the game's flaws while still finding a lot to enjoy in it.
Questions or comments about the show? We always love hearing from listeners, and you can reach us at [email protected] or submit your question to us on social media.
Sean also has a new podcast covering the GameCube, Dreamcast, and other games of the 2000s called Millennium Edition, and we hope you will subscribe to that one as well! Find it on Apple, Spotify, or wherever you listen to podcasts. It's the first Sound Stone Network original podcast, and we would love to have your help in building an audience for this new show.
The Sound Stone Network is a collective of independent podcasters covering video game history. In addition to Kirby Conversations and Millennium Edition, our shows also include Darren Hupke's interview show Pixels and Polygons, Gooey and McKenna's Nintendo 64 history podcast Flashback 64, and Nic McConnell's game manual stream Instruction Derby.
Our opening music is by Megan Kelz and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/). This episode was edited by Sean and Gooey.
Join us online:
Kirby Conversations
Bluesky: @kirbyconversations.bsky.social
YouTube: www.youtube.com/@KirbyConversations
IG: @kirbyconversations
Sound Stone Network
Bluesky: @soundstone.network
Bridget
Bluesky: @kabulaqueen.bsky.social
Sean Douglass
Bluesky: @seandouglass.bsky.social
Gigi
Carrd link
Hosted on Acast. See acast.com/privacy for more information.

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