Decipher SciFi

Doom: PC games nostalgia, intelligent supercomputers, and interdimensional beings w/ Daniel James Barker


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Doom

Doom was a really awesome important thing in 1993. History lessons because Dan is too young to understand but we are old. Nostalgia, for better or for worse. Modularity and the development of game modding. How to play a modern game without playing it.

The true test of technology

The true test of any technology: can it run Doom? Doom running on a Macbook Pro Touch Bar.

Volumetric Projections

“3D holograms.” As a narrative/historical record playback device. As seen in: Prometheus. Difficulties versus augmented reality.

Health

Measuring “life” as a life meter. Micromorts and actuarial considerations. Safety gear in health packs.

Hell Universe

Tapping into unlimited energy; who could resist?

Vega the supercomputer

Turing tests. Regrets. “Absolute zero” cooling systems and marketing speak. Backups analagous to DNA cloning.

Samuel Hayden

Body transplants vs brain transplants. Where does the self reside? Cyborg geniuses. Life goals.

RIP AND TEAR

  1. Doom (The original game): GoGSteamAndroid
  2. Doom 2016 Soundtrack: YouTube
  3. Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture by David Kushner: iTunesAmazon
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