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In this episode, I think through the idea of what’s possible—and why some strange things in stories feel believable while others don’t.
Using examples from Star Trek and Carmen Sandiego, I explore the difference between unrealistic things and things that don’t really make sense at all, touching on the philosophical idea of metaphysical possibility.
From there, I connect it to tabletop RPGs and how philosophy informs our games and players' choices, whether we realize it or not.
This isn’t a formal philosophy lesson—just me working through some ideas and relating them to games.
People/Things Mentioned:
Feedback:
Speakpipe (90 seconds): https://www.speakpipe.com/MirkeTheMeek
Email: mirke [dot] the [dot] meek [at] gmail [dot] com
My Itch.io Page: https://mirkethemeek.itch.io/
By Mirke The Meek3.7
33 ratings
In this episode, I think through the idea of what’s possible—and why some strange things in stories feel believable while others don’t.
Using examples from Star Trek and Carmen Sandiego, I explore the difference between unrealistic things and things that don’t really make sense at all, touching on the philosophical idea of metaphysical possibility.
From there, I connect it to tabletop RPGs and how philosophy informs our games and players' choices, whether we realize it or not.
This isn’t a formal philosophy lesson—just me working through some ideas and relating them to games.
People/Things Mentioned:
Feedback:
Speakpipe (90 seconds): https://www.speakpipe.com/MirkeTheMeek
Email: mirke [dot] the [dot] meek [at] gmail [dot] com
My Itch.io Page: https://mirkethemeek.itch.io/

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