Mirke The Meek

Dragons Are Fine, Time Travel Isn’t


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In this episode, I think through the idea of what’s possible—and why some strange things in stories feel believable while others don’t.

Using examples from Star Trek and Carmen Sandiego, I explore the difference between unrealistic things and things that don’t really make sense at all, touching on the philosophical idea of metaphysical possibility.

From there, I connect it to tabletop RPGs and how philosophy informs our games and players' choices, whether we realize it or not.

This isn’t a formal philosophy lesson—just me working through some ideas and relating them to games.

People/Things Mentioned:

  • Knowledge, Reality and Value (Michael Huemer) https://www.goodreads.com/book/show/57610167-knowledge-reality-and-value
  • Riley (Diegetic Advancement) https://podcasters.spotify.com/pod/show/diegeticadvancement
  • The Actual Reason Brennan is so Good (Edariad YouTube) https://www.youtube.com/watch?v=Ghf7tksqyaA
  • Brennan Lee Mulligan is Saving the World, one D&D Game at a Time (Rolling Stone) (https://www.rollingstone.com/culture/rs-gaming/critical-role-dungeons-and-dragons-brennan-lee-mulligan-1235438859/

Feedback:

Speakpipe (90 seconds): ⁠https://www.speakpipe.com/MirkeTheMeek⁠

Email: mirke [dot] the [dot] meek [at] gmail [dot] com

My Itch.io Page: ⁠https://mirkethemeek.itch.io/⁠

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Mirke The MeekBy Mirke The Meek

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