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Our adventures leave one room with Ome leading the way into a passageway. There is an antiquated altar to Aria at the end of this passage that catches both Ome and Glarric's eye. One by one our group ends up in the waters rushing below this room, and after getting their bearings and Glarric drying off, they again find a door.
They hear voices, goblin-like, (wait, is that common they're speaking?) behind the door. Brinne suggests not killing everyone on sight, maybe taking a chance to interrogate one or more of them, but things go chaotically wrong, very quickly. V takes off at an inopportune time, Glarric stands outside the door hoping for the best while the rest of them try and hold their own.
Stabbi loses more than just most of her ear and they all stand their ground. What move can they make to keep themselves alive?
Find more content and ways to contact us-
Dragonstache.com Twitter.com/dragon_stache Instagram.com/dragon_stache [email protected]
By DragonstacheOur adventures leave one room with Ome leading the way into a passageway. There is an antiquated altar to Aria at the end of this passage that catches both Ome and Glarric's eye. One by one our group ends up in the waters rushing below this room, and after getting their bearings and Glarric drying off, they again find a door.
They hear voices, goblin-like, (wait, is that common they're speaking?) behind the door. Brinne suggests not killing everyone on sight, maybe taking a chance to interrogate one or more of them, but things go chaotically wrong, very quickly. V takes off at an inopportune time, Glarric stands outside the door hoping for the best while the rest of them try and hold their own.
Stabbi loses more than just most of her ear and they all stand their ground. What move can they make to keep themselves alive?
Find more content and ways to contact us-
Dragonstache.com Twitter.com/dragon_stache Instagram.com/dragon_stache [email protected]