About James Ashley:
James Ashley has been a software architect and development lead over a decade that has seen the rise of gestural interfaces and holographic headsets. He wrote Beginning Programming for the Microsoft Kinect in 2012 as an introduction to programming for 3D cameras and gestures and more recently co-developed a course for LinkedIn Learning on HoloLens development. He was in the preview dev program for the MagicLeap and his company received one of the largest creative grants from MagicLeap for researching and building enterprise applications for spatial computing devices. He currently leads Holographic and VR development in the AEC space for VIM, based in Atlanta, Georgia.
Outline:
1 hr speaking / 1 hr Q&A
Many people have loosely followed the victories and setbacks in the spatial computing industry over the past few years. In this talk, I want to provide a deeper dive into the aspirations of the industry and the roots of spatial computing in the battle chess scene in Star Wars and the holodeck from Star Trek TNG. I'll discuss the competing hardware created by Microsoft and HoloLens for spatial computing and the strengths each brings to the endeavor, breaking down the different approaches to human-computer interactions, display technologies, and the tough trade-offs each company was forced to make. Finally, I want to describe the excitement and heartbreaks that face any developer who chooses to work in this space and why the journey toward holographic ubiquity has been one of the greatest adventures of my life.
Social media:
@JAMESASHLEY on twitter
http://www.imaginativeuniversal.com (personal)
https://www.vimaec.com/ (work)
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