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Welcome to our new show, Dueling GMs! We're offering tips, tricks, and years of experience to improve your play sessions and GM styles. Some episodes will focus on the structure in which you play. Others may provide insight into the mechanics of your games. Whether you're a fan of D&D, Pathfinder, or any number of less familiar (but still amazing) systems out there, we hope to be a helpful resource to you in your gaming.
In episode 8, we apply some of the tips from episode 6 in another workshop. This time, the challenge is to create two factions that a character is or has been associated with. The workshop walks through ideas for fleshing out organizations in your tabletop games in a similar manner to how you would do it for your own characters or NPCs in your world. In a good world, the factions themselves should be emblematic of important and influential characters. We often don't give them the weight or focus they deserve.
And then we tackle two non-player characters related to those factions but look at them through the lens of the faction itself. How do they differ? How are they similar? Where might our PC connect or disconnect from those individuals? All this and more!
By EpicBlunders5
22 ratings
Welcome to our new show, Dueling GMs! We're offering tips, tricks, and years of experience to improve your play sessions and GM styles. Some episodes will focus on the structure in which you play. Others may provide insight into the mechanics of your games. Whether you're a fan of D&D, Pathfinder, or any number of less familiar (but still amazing) systems out there, we hope to be a helpful resource to you in your gaming.
In episode 8, we apply some of the tips from episode 6 in another workshop. This time, the challenge is to create two factions that a character is or has been associated with. The workshop walks through ideas for fleshing out organizations in your tabletop games in a similar manner to how you would do it for your own characters or NPCs in your world. In a good world, the factions themselves should be emblematic of important and influential characters. We often don't give them the weight or focus they deserve.
And then we tackle two non-player characters related to those factions but look at them through the lens of the faction itself. How do they differ? How are they similar? Where might our PC connect or disconnect from those individuals? All this and more!