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Is it all about the loot, or is there more to the crawl? Daniel and Alton tackle a fundamental question this week: How necessary is story in a roleplaying game? While some players are perfectly content with a classic hack-and-slash through a dungeon, the hosts discuss how the element of narrative and plot can improve, detract from, or fundamentally change the gaming experience. They explore the balance between pure mechanics and rich lore, and whether a good story is the key to unlocking the greatest adventure.
By Dungeon Crawlers Radio3.3
77 ratings
Is it all about the loot, or is there more to the crawl? Daniel and Alton tackle a fundamental question this week: How necessary is story in a roleplaying game? While some players are perfectly content with a classic hack-and-slash through a dungeon, the hosts discuss how the element of narrative and plot can improve, detract from, or fundamentally change the gaming experience. They explore the balance between pure mechanics and rich lore, and whether a good story is the key to unlocking the greatest adventure.