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Hello.
In Dungeon talk 26 start out with an issue that came up from our most recent game. Dealing with distracted players. The way I started the last game contributed to the lack of engagement from the Players early on. I was able to finish the game strong but I was concerned and needed some therapy with Evan.
We then discussed a question sent in by Andrew through the Facebook page (I say discussed because I don’t think we actually answered anything) about playing in a rules light game vs. a rules heavy game.
Finally, we introduce our new Council of Elders segment. We’d love to get some feedback on this one and get some grievances from your tables we can use.
A pirate-y intro
Table Topic # 1: distracted players
16:00 – Mail bag, rules light vs. rules heavy.
35:22 – Council of Elders
End- bloopers
Thanks for listening. We hope you enjoy.
5
77 ratings
Hello.
In Dungeon talk 26 start out with an issue that came up from our most recent game. Dealing with distracted players. The way I started the last game contributed to the lack of engagement from the Players early on. I was able to finish the game strong but I was concerned and needed some therapy with Evan.
We then discussed a question sent in by Andrew through the Facebook page (I say discussed because I don’t think we actually answered anything) about playing in a rules light game vs. a rules heavy game.
Finally, we introduce our new Council of Elders segment. We’d love to get some feedback on this one and get some grievances from your tables we can use.
A pirate-y intro
Table Topic # 1: distracted players
16:00 – Mail bag, rules light vs. rules heavy.
35:22 – Council of Elders
End- bloopers
Thanks for listening. We hope you enjoy.