The dragon is closing in. The cleric is out of spell slots. The rogue is unconscious. The barbarian is bleeding out, and the wizard has one last chance to pull off something, anything, that might turn this around.
The dice clatter across the table.
Don't we all live for moments like this? We’re drawn to the thrill, the drama, the high-stakes decisions. But Dungeons & Dragons isn’t just about rolling dice and fighting monsters.