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1.15
Welcome RPG Ramblings with Jeff Jones. This a weekly show exploring the various details of the TableTop RPG hobby through discussions with interesting people.
This week Tim Shorts, of Gothridge Manor, joins me to discuss a wonderful article written by Andrew Peregrine for a Modiphius blog. The article is entitled DUNE #10 - Walking Without Rhythm and was intended to explain to GM how there is so much going on in Arrakis that there is no need for planet hopping.
After reading the six points I realized that these points are good for any campaign a GM wants run. Furthermore, I think if a campaign feels stale, it is likely that adding these elements may be all you need to inspire the players and yourself.
High on tight people….we cover a lot of ground.
It is time to get rambling.
https://www.modiphius.net/blogs/news/dune-10-walking-without-rhythm
Show Notes:
————————————————————————————————
RPG Ramblings
Podcast: https://anchor.fm/jeffrey-jones6
Facebook: https://www.facebook.com/groups/2804349736447278
————————————————————————————————
Tim Shorts
Twitter: @gothridgemanor
Blog: http://gothridgemanor.blogspot.com
Podcast: https://anchor.fm/gothridgemanor
Hunters In Death PDF: https://www.drivethrurpg.com/product/328232/Hunters-in-Death
————————————————————————————————
Jeff Jones
Twitter: @I_Am_Jeffrey
Itch.io: https://jeffrey-a-jones.itch.io
DriveThru: https://www.drivethrurpg.com/browse.php?author=Jeffrey%20A%20Jones
Intro and Outro Music: Jungle Juice by Wataboi from Pixabay.com/music
Sound Effects: https://sound-effects.bbcrewind.co.uhttps://
By Jeff Jones4
44 ratings
1.15
Welcome RPG Ramblings with Jeff Jones. This a weekly show exploring the various details of the TableTop RPG hobby through discussions with interesting people.
This week Tim Shorts, of Gothridge Manor, joins me to discuss a wonderful article written by Andrew Peregrine for a Modiphius blog. The article is entitled DUNE #10 - Walking Without Rhythm and was intended to explain to GM how there is so much going on in Arrakis that there is no need for planet hopping.
After reading the six points I realized that these points are good for any campaign a GM wants run. Furthermore, I think if a campaign feels stale, it is likely that adding these elements may be all you need to inspire the players and yourself.
High on tight people….we cover a lot of ground.
It is time to get rambling.
https://www.modiphius.net/blogs/news/dune-10-walking-without-rhythm
Show Notes:
————————————————————————————————
RPG Ramblings
Podcast: https://anchor.fm/jeffrey-jones6
Facebook: https://www.facebook.com/groups/2804349736447278
————————————————————————————————
Tim Shorts
Twitter: @gothridgemanor
Blog: http://gothridgemanor.blogspot.com
Podcast: https://anchor.fm/gothridgemanor
Hunters In Death PDF: https://www.drivethrurpg.com/product/328232/Hunters-in-Death
————————————————————————————————
Jeff Jones
Twitter: @I_Am_Jeffrey
Itch.io: https://jeffrey-a-jones.itch.io
DriveThru: https://www.drivethrurpg.com/browse.php?author=Jeffrey%20A%20Jones
Intro and Outro Music: Jungle Juice by Wataboi from Pixabay.com/music
Sound Effects: https://sound-effects.bbcrewind.co.uhttps://