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Ben and Tao gear up to destroy everything and take no prisoners in dieselpunk real time strategy (RTS) barn stormer, Iron Harvest 1920+. Ben goes on the attack while Tao rallies to defend as they discuss RTS versus base-building, retro-futurism, parallel histories and the rising [insertgenre]punk trend, destructible environments, micro-squad management and balancing enemy AI, and Nvidia Geforce Now issues. As always, they cover the gritty questions, like: how many employees constitute a ‘small studio’? Is there such a thing as a grating language? Is everything better with legs? Was cowardice the reason Ben dodged every invite to a multiplayer game that Tao sent? (We may never know.)
Some story spoilers, warnings given in advance.
Content Warning: PEGI 12. Machines! The acrid stench of war! Casual cursing.
Clarifications:
Audio extracts:
Patreon: https://www.patreon.com/pixelvisionpod
Twitter: @pixelviz
Email: [email protected]
By Pixel VisionBen and Tao gear up to destroy everything and take no prisoners in dieselpunk real time strategy (RTS) barn stormer, Iron Harvest 1920+. Ben goes on the attack while Tao rallies to defend as they discuss RTS versus base-building, retro-futurism, parallel histories and the rising [insertgenre]punk trend, destructible environments, micro-squad management and balancing enemy AI, and Nvidia Geforce Now issues. As always, they cover the gritty questions, like: how many employees constitute a ‘small studio’? Is there such a thing as a grating language? Is everything better with legs? Was cowardice the reason Ben dodged every invite to a multiplayer game that Tao sent? (We may never know.)
Some story spoilers, warnings given in advance.
Content Warning: PEGI 12. Machines! The acrid stench of war! Casual cursing.
Clarifications:
Audio extracts:
Patreon: https://www.patreon.com/pixelvisionpod
Twitter: @pixelviz
Email: [email protected]