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Will and Matt talk about League Worlds, survival/crafting games like Factorio, and how games incentivize the idea of making things more efficient. How deep is too deep? How complicated is too complicated? How far can you really push in-game logistics in the pursuit of being lazy? In the final episode of Good Morning, Good Night, we probably won't give you a conclusive answer.
Follow Will:
http://twitter.com/willchobra http://twitch.tv/willchobra
Follow Matt:
http://twitter.com/mattdemers http://twitch.tv/mattdemers
Intro music: "Sleepyfish - Velocities" - https://chillhop.ffm.to/velocities.owe
By Will Cho and Matt DemersWill and Matt talk about League Worlds, survival/crafting games like Factorio, and how games incentivize the idea of making things more efficient. How deep is too deep? How complicated is too complicated? How far can you really push in-game logistics in the pursuit of being lazy? In the final episode of Good Morning, Good Night, we probably won't give you a conclusive answer.
Follow Will:
http://twitter.com/willchobra http://twitch.tv/willchobra
Follow Matt:
http://twitter.com/mattdemers http://twitch.tv/mattdemers
Intro music: "Sleepyfish - Velocities" - https://chillhop.ffm.to/velocities.owe