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“I don’t think that [the Metaverse] is going to be a replacement for seeing people in real life. I think it's actually going to be a significant extension of what we can do in real life and how we can meet people."
On this episode of HYPERSCALE, I am joined by Sophia Moshasha, Vice President of the DC Chapter of the VR/AR Association, co-founder of XR women, and a producer and host of The Polys - WebXR Awards, who since 2017 has been actively engaged in the immersive technology community and a field expert consulted by leading media platforms.
Over the years, Sophia has played a vital role in guiding policy and standard-setting organizations like the VR/AR Association, Congressional Reality Caucus, Metaverse Standards Forum, and the National Training and Simulation Association. Her efforts equip these entities to comprehend the immersive technology landscape, ensuring they are well-equipped to meet the burgeoning interest in adopting these technologies.
Immersive reality is a massive opportunity, but to truly leverage it, content will need to be at the forefront. As Sophia explains, XR will need to go beyond gaming.
"We need these killer applications that will make people's lives easier."
Part of the solution lies in defining these different realities. After all, the ‘metaverse’ might not be the catch-all term we think it is. Right now, immersive reality is undergoing multiple growth phases, and seeing the integration of other technologies like AI, blockchain, edge computing and more.
Ultimately, the goal will be for immersive reality to make our lives better and more functional and intuitive.
FOLLOW ►
Instagram: https://bit.ly/briarig
LinkedIn: https://bit.ly/briarlinkedin
TikTok: https://bit.ly/briartiktok
WEBSITE: https://briarprestidgeofficial.com
By Briar Prestidge“I don’t think that [the Metaverse] is going to be a replacement for seeing people in real life. I think it's actually going to be a significant extension of what we can do in real life and how we can meet people."
On this episode of HYPERSCALE, I am joined by Sophia Moshasha, Vice President of the DC Chapter of the VR/AR Association, co-founder of XR women, and a producer and host of The Polys - WebXR Awards, who since 2017 has been actively engaged in the immersive technology community and a field expert consulted by leading media platforms.
Over the years, Sophia has played a vital role in guiding policy and standard-setting organizations like the VR/AR Association, Congressional Reality Caucus, Metaverse Standards Forum, and the National Training and Simulation Association. Her efforts equip these entities to comprehend the immersive technology landscape, ensuring they are well-equipped to meet the burgeoning interest in adopting these technologies.
Immersive reality is a massive opportunity, but to truly leverage it, content will need to be at the forefront. As Sophia explains, XR will need to go beyond gaming.
"We need these killer applications that will make people's lives easier."
Part of the solution lies in defining these different realities. After all, the ‘metaverse’ might not be the catch-all term we think it is. Right now, immersive reality is undergoing multiple growth phases, and seeing the integration of other technologies like AI, blockchain, edge computing and more.
Ultimately, the goal will be for immersive reality to make our lives better and more functional and intuitive.
FOLLOW ►
Instagram: https://bit.ly/briarig
LinkedIn: https://bit.ly/briarlinkedin
TikTok: https://bit.ly/briartiktok
WEBSITE: https://briarprestidgeofficial.com