
Sign up to save your podcasts
Or
In the '80s, David Chapman and Phil Agre were doing work within AI that was very compatible with the ecological and embodied cognition approach I've been describing. They produced a program, Pengi, that played a video game well enough (given the technology of the time) even though it had nothing like an internal representation of the game board and barely any persistent state at all. In this interview, David describes the source of their crazy ideas and how Pengi worked.
Pengi is more radically minimalist than what I've been thinking of as ecologically-inspired software design, so it makes a good introduction to the next episode.
Sources
Chapman links
Other
Credits
The Pengo image is by Arcade Addiction. Retrieved from Wikipedia. Fair use.
5
66 ratings
In the '80s, David Chapman and Phil Agre were doing work within AI that was very compatible with the ecological and embodied cognition approach I've been describing. They produced a program, Pengi, that played a video game well enough (given the technology of the time) even though it had nothing like an internal representation of the game board and barely any persistent state at all. In this interview, David describes the source of their crazy ideas and how Pengi worked.
Pengi is more radically minimalist than what I've been thinking of as ecologically-inspired software design, so it makes a good introduction to the next episode.
Sources
Chapman links
Other
Credits
The Pengo image is by Arcade Addiction. Retrieved from Wikipedia. Fair use.
43,969 Listeners
91,011 Listeners
26,169 Listeners
5,941 Listeners
4,865 Listeners
268 Listeners
3,928 Listeners
3,270 Listeners
428 Listeners
72 Listeners
1,350 Listeners
2,107 Listeners
44 Listeners
504 Listeners
40 Listeners