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Michael's Bio:
Michael has been involved in the educational field for over twenty years and has taught at the primary, secondary, college, and university levels both domestically and internationally. He is an avid learner and is constantly looking to explore innovative teaching methodologies. Michael's passion for community, education, equity, and technology has led him to work towards creating authentic and meaningful connections between learners.
It is with this vision that he started his own venture, Tapvigo Solutions. Tapvigo offers innovative communications solutions by connecting the digital and the physical. The company delivers sustainable marketing, on-demand training, and other creative solutions content directly to smartphones through contactless technology. It additionally offers industry-leading Extended Reality (VR/XR/AR) consulting with a humanistic lens to educational institutions and private corporations.
Michael was also the co-creator of the Let's Talk About Race Virtual Reality simulation with Bodyswaps Immersive Soft Skills, and with it, seeks to provide impactful practice on how to talk about equity and race.
Links from the episode:
Michael's LinkedIn - https://www.linkedin.com/in/michael-avis/
Tapvigo's Website - https://tapvigo.com/
Let's Talk About Race Simulation - https://bodyswaps.co/soft-skills-training-in-vr/lets-talk-about-race/
A few show notes/key points from our good friend Supernormal.ai:
The use of technology in the classroom can help engage students in different ways.
Universal design for learning can help students who don't necessarily want to write an essay or are not good at writing show what they have learned.
The importance of taking risks and failing in order to learn and innovate
The challenge of selling XR/VR to higher-ups who are not in the classroom every day
The market will start to push the education system forward in terms of XR adoption and implementation.
Industry leaders are beginning to see the value in XR for training and development purposes.
The potential for VR to have a major impact on education in the next 5-10 years
The need for VR to be accessible to everyone, not just a select few
The importance of including diverse voices in the development of VR technology and content.
The need for businesses to pay attention to the ways that avatars are presented and created, in order to ensure that everyone is represented accurately and fairly.
The importance of education in promoting and convincing people of the value of immersive technology.
The importance of having a diverse range of voices within an organization to challenge assumptions and help make better decisions.
Michael's Bio:
Michael has been involved in the educational field for over twenty years and has taught at the primary, secondary, college, and university levels both domestically and internationally. He is an avid learner and is constantly looking to explore innovative teaching methodologies. Michael's passion for community, education, equity, and technology has led him to work towards creating authentic and meaningful connections between learners.
It is with this vision that he started his own venture, Tapvigo Solutions. Tapvigo offers innovative communications solutions by connecting the digital and the physical. The company delivers sustainable marketing, on-demand training, and other creative solutions content directly to smartphones through contactless technology. It additionally offers industry-leading Extended Reality (VR/XR/AR) consulting with a humanistic lens to educational institutions and private corporations.
Michael was also the co-creator of the Let's Talk About Race Virtual Reality simulation with Bodyswaps Immersive Soft Skills, and with it, seeks to provide impactful practice on how to talk about equity and race.
Links from the episode:
Michael's LinkedIn - https://www.linkedin.com/in/michael-avis/
Tapvigo's Website - https://tapvigo.com/
Let's Talk About Race Simulation - https://bodyswaps.co/soft-skills-training-in-vr/lets-talk-about-race/
A few show notes/key points from our good friend Supernormal.ai:
The use of technology in the classroom can help engage students in different ways.
Universal design for learning can help students who don't necessarily want to write an essay or are not good at writing show what they have learned.
The importance of taking risks and failing in order to learn and innovate
The challenge of selling XR/VR to higher-ups who are not in the classroom every day
The market will start to push the education system forward in terms of XR adoption and implementation.
Industry leaders are beginning to see the value in XR for training and development purposes.
The potential for VR to have a major impact on education in the next 5-10 years
The need for VR to be accessible to everyone, not just a select few
The importance of including diverse voices in the development of VR technology and content.
The need for businesses to pay attention to the ways that avatars are presented and created, in order to ensure that everyone is represented accurately and fairly.
The importance of education in promoting and convincing people of the value of immersive technology.
The importance of having a diverse range of voices within an organization to challenge assumptions and help make better decisions.