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Oh, so you'd like to create EVERY story arc, enemy, NPC, and element of your D&D adventure out of thin air, without resorting to using characters who are blatant knockoffs of well-known actors or movie characters? And let me guess: you'd also like every adventure arc be an entirely new story that's never been seen (or at least is heavily disguised). Well, this is the wrong episode for you, because Tanner discusses why copying or embracing external story and character inspiration isn't cheap, negative, or even lazy: it's actually a great tool for DMs!
By Justin Lewis4.8
4040 ratings
Oh, so you'd like to create EVERY story arc, enemy, NPC, and element of your D&D adventure out of thin air, without resorting to using characters who are blatant knockoffs of well-known actors or movie characters? And let me guess: you'd also like every adventure arc be an entirely new story that's never been seen (or at least is heavily disguised). Well, this is the wrong episode for you, because Tanner discusses why copying or embracing external story and character inspiration isn't cheap, negative, or even lazy: it's actually a great tool for DMs!

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