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Session 3: Wagons, Warnings, and WatchfiresAfter their escape, the adventurers set out toward the capital with new allies and an old wagon. Their road takes them through the burned remains of Hallowed Burrow and into the chill of the cliffs beyond—where unseen eyes wait in the dark.
By RollCraft TeamSession 3: Wagons, Warnings, and WatchfiresAfter their escape, the adventurers set out toward the capital with new allies and an old wagon. Their road takes them through the burned remains of Hallowed Burrow and into the chill of the cliffs beyond—where unseen eyes wait in the dark.