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Session 12: Trust Issues & Travel Plans
As the party draws closer to their destination, hidden truths begin to surface, and not all of them are safe to uncover.
Questions start flying, backstories start unraveling, and it becomes increasingly clear that everyone might be carrying a little more baggage than expected (emotional, magical, or otherwise).
Between questionable plans, growing suspicions, and the looming threat of things far bigger than the party realizes, our heroes must decide how much they trust each other—and whether they’re even ready for what’s coming next.
It’s heartfelt. It’s chaotic. It’s probably a bad idea.
Welcome back to RollCraft.
Sound effects and ambient audio provided by Tabletop Audio.
By RollCraft TeamSession 12: Trust Issues & Travel Plans
As the party draws closer to their destination, hidden truths begin to surface, and not all of them are safe to uncover.
Questions start flying, backstories start unraveling, and it becomes increasingly clear that everyone might be carrying a little more baggage than expected (emotional, magical, or otherwise).
Between questionable plans, growing suspicions, and the looming threat of things far bigger than the party realizes, our heroes must decide how much they trust each other—and whether they’re even ready for what’s coming next.
It’s heartfelt. It’s chaotic. It’s probably a bad idea.
Welcome back to RollCraft.
Sound effects and ambient audio provided by Tabletop Audio.