Dive deep into the strategic mindset of level design, the shift from AAA development to indie studio entrepreneurship, and a radical new business model for creating innovative "Cocktail Games."
Key Takeaways & Discussion PointsThe Reality of Level Design
- Beyond Architecture: Willem, a former level designer at Velan (Knockout City) and Zynga (Star Wars Hunters) , defines level design not as architecture, but as the execution of the game's intent and vision. You are the "great implementers" who build the playground for the core mechanics.
- Finding the Fun: Execution requires risk-taking. Good levels break the traditional norms—like the restrictive three-lane structure in some shooters —to find unexpected fun and keep the experience fresh.
- Inspiration Outside the Engine: To avoid creative blocks, step outside your comfort zone. Willem found inspiration for a level in Knockout City (Rooftop Rumble) by listening to Pink Floyd and used JFK assassination podcasts to conceptualize Darth Vader's Castle.
🛠️ Essential Level Design Career Skills (Get Hired Now)
- Be Proactive & Self-Taught: The number one required mentality is knowing that no one will hold your hand. You must be passionate and proactive in your job search and skill development.
- Master the Editors: Don't just be proficient in Unity or Unreal Engine 5. Learn multiple, even difficult, editors like Hammer (Source SDK). Experience with proprietary tools (like those used for Knockout City) is invaluable.
- Go Primal: Start creating content immediately. Use basic primitives and geometry (like brushes and gizmos) to block out your ideas. Don't get stuck in tutorials.
🚀 Odyssey Cocktail Interactive (OCI) & The Future of Gaming
- Why Start a Studio Now? Willem felt the Western game industry was approaching development wrong, relying too much on "new coats of paint" over true R&D. He seeks to optimize costs and focus on brand new, innovative products.
- The "Cocktail Game" Strategy: This is OCI's business model. Instead of reinventing a genre (e.g., Gin + Tonic), they take the components that made a genre successful and combine them with an entirely different, unexpected element. This approach is versatile and cost-effective.
- The Ideal Team: OCI looks for people who are agile, passionate about making games more than playing them, and aren't scared of any new editor or software.
- The AAA Reset: Willem is optimistic, predicting the era of the $700 million-dollar budgeted game is over. The power is shifting back to smaller, agile creative teams, like Respawn and Media Tonic, where passion and risk-taking lead to great games.
- AI as a Tool: AI is exciting and should be embraced, but it will not replace the unique vision and creativity of a human mind (e.g., Kojima, Ken Levine, Todd Howard).
Connect - Willem Kranendonk on Linkedin
- Odyssey Cocktail Interactive (OCI): Check out their website at OdysseyCocktailInteractive.com. They will be present at GDC!