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In this episode, Greg sits down with Julie Banta, Director of Engineering for Build & Release at Respawn, to break down what it actually takes to keep a massive live game like Apex Legends running day after day.
Julie pulls back the curtain on the real machinery behind live service games: shipping updates across six platforms, reacting to hotfixes in real time, balancing player satisfaction with business realities, and what happens when millions of players discover a bug before telemetry even catches it.
Whether youâre building an indie title, supporting a AAA LiveOps team, or just curious how Apex stays online season after seasonâthis is a masterclass.
đ Key Topics Covered1. What Build & Release Really Does at RespawnIf you enjoyed this breakdown of Apexâs LiveOps brain, follow Player Driven for more conversations with the people shaping the future of gaming.
By GregIn this episode, Greg sits down with Julie Banta, Director of Engineering for Build & Release at Respawn, to break down what it actually takes to keep a massive live game like Apex Legends running day after day.
Julie pulls back the curtain on the real machinery behind live service games: shipping updates across six platforms, reacting to hotfixes in real time, balancing player satisfaction with business realities, and what happens when millions of players discover a bug before telemetry even catches it.
Whether youâre building an indie title, supporting a AAA LiveOps team, or just curious how Apex stays online season after seasonâthis is a masterclass.
đ Key Topics Covered1. What Build & Release Really Does at RespawnIf you enjoyed this breakdown of Apexâs LiveOps brain, follow Player Driven for more conversations with the people shaping the future of gaming.