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I’ve played three versions of the same game:
* Robotron 2084 by VizKidz
* Robtron 2084 Remastered by Parsimmon Factory
* 2600 by dungeon
My key takeaway: enemies support the main mechanic
As a designer, enemies are your friends. In Robotron, the main thing is moving and shooting. So in the first level you already have an enemy that makes you move and shoot, and one which prevents you from moving everywhere. Later enemies demand even more map awareness and precise movement, i.e. they increase the difficulty by requiring greater skill.
By game design quickieI’ve played three versions of the same game:
* Robotron 2084 by VizKidz
* Robtron 2084 Remastered by Parsimmon Factory
* 2600 by dungeon
My key takeaway: enemies support the main mechanic
As a designer, enemies are your friends. In Robotron, the main thing is moving and shooting. So in the first level you already have an enemy that makes you move and shoot, and one which prevents you from moving everywhere. Later enemies demand even more map awareness and precise movement, i.e. they increase the difficulty by requiring greater skill.