Rule of Carnage - Designing Better Miniatures Games

Ep 07: Miniatures Game Design - Movement, Terrain and Line of Sight.


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In this episode Glenn and Mike talk about movement rules and how they interact with terrain and then in turn how terrain interacts with Line of Sight.  They discuss true line of sight as opposed to abstract line of sight and squad as opposed to unit movement and all manner of other things.  Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews.

Check out Man O' Kent Games here: https://www.manokentgames.com

Check out Planet Smasher Games here: http://planetsmasher.games

Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube

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Rule of Carnage - Designing Better Miniatures GamesBy Glenn Ford

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