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John Brieger is a board game developer based in Sunnyvale, CA with a background in qualitative research. His recent clients and licensees include Tasty Minstrel Games, Indie Boards and Cards, Deepwater Games, Thunderworks Games, and many more. He also writes the board game advice column #PlaytestingTipOfTheDay on Twitter.
John and I talk about how we met, and what I consider to be our defining moment as friends during college. We then go into John's 10 goals in 10 years. When he was 20 years old, he set himself ten goals to complete by the time he is 30 years old. He talks about his progress so far, how he measures progress, and whether he will be able to complete each one. Within this conversation, we also discuss his life developing board games, managing a studio, the importance of user feedback, and managing an everchanging schedule. John gives us some insight on the world of board game development, the culture within the industry, the changes due to the pandemic, and the differences between this industry and his past in tech. We then jump into how Kickstarter has aided board game development by giving power to the consumers along with providing exposure to smaller game development companies. We finish our conversation by talking about mental health issues, setting your schedule based on priorities, and ensuring that you have time for yourself and for whatever is important to you.
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You can learn more about John's work by visiting his website: http://briegerdevelopment.com/
Follow him on Twitter and Instagram: @dasbrieger
John Brieger is a board game developer based in Sunnyvale, CA with a background in qualitative research. His recent clients and licensees include Tasty Minstrel Games, Indie Boards and Cards, Deepwater Games, Thunderworks Games, and many more. He also writes the board game advice column #PlaytestingTipOfTheDay on Twitter.
John and I talk about how we met, and what I consider to be our defining moment as friends during college. We then go into John's 10 goals in 10 years. When he was 20 years old, he set himself ten goals to complete by the time he is 30 years old. He talks about his progress so far, how he measures progress, and whether he will be able to complete each one. Within this conversation, we also discuss his life developing board games, managing a studio, the importance of user feedback, and managing an everchanging schedule. John gives us some insight on the world of board game development, the culture within the industry, the changes due to the pandemic, and the differences between this industry and his past in tech. We then jump into how Kickstarter has aided board game development by giving power to the consumers along with providing exposure to smaller game development companies. We finish our conversation by talking about mental health issues, setting your schedule based on priorities, and ensuring that you have time for yourself and for whatever is important to you.
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You can learn more about John's work by visiting his website: http://briegerdevelopment.com/
Follow him on Twitter and Instagram: @dasbrieger