Lens and Veil Podcast

EP #13: Golem


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🎙️Welcome to the Lens and Veil podcast, join Shem, Sam and Zach as they discuss games they've played together, specifically focusing on game design elements.

In this episode they discuss Golem by Flaminia Brasini, Virginio Gigli, and Simone Luciani. Golem is an engine building game based on the 16th-century legend of the Golem of Prague, an anthropomorphic creature that Rabbi Loew animated from a clay statue to protect his people. Using a hybrid worker placement and marble selection action system, players will attempt to score the most victory points through three main areas of the game, golems, books, and artifacts.

📜Chapters:
0:00:00 - Which would you prefer?
0:06:52 - Intro
0:07:12 - Overview of Golem
0:12:03 - Discussion of Golem
1:08:33 - Questions for audience
1:08:50 - Weekly Board Game Dilemma

⭐About the Cast

Shem Phillips is the owner of Garphill Games and has designed a fair few board games, notably Raiders of the North Sea (Kennerspiel des Jahres Nominee) and Legacy of Yu (Golden Geek, Dice Tower Award, Origins Award for Best Solo Game of 2023).

Sam Macdonald is a Game Designer and Developer at Garphill Games, bursting onto the scene with his co-design together with Shem, Architects of the West Kingdom. He has gone on to design a number of other games, most notable among them is Paladins of the West Kingdom which is currently in the top 100 games on BGG.

Zach Smith works for Garphill Games as Marketing and Media Manager, but is also a credited designer, having co-designed Circadians: Chaos Order together with Sam. They also have another game together under development.

🎵 Music licenced from ⁠⁠⁠⁠⁠⁠⁠Jessy Ribordy Studios⁠

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Lens and Veil PodcastBy Garphill Games

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