A very special Konami episode Profit margins versus creative change Time is a cycle, my man Are we still the target demographic for video games? What are Konami’s new business priorities, exactly? When was the last time Castlevania was good? Why Metal Gear matters Dissecting the oft-reanimated corpse of Silent Hill The murdered promise of … Continue reading Ep. 13: Up-Up-Down-Down-Down-Down-Down →