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In this episode Glenn and Mike talk about catch up mechanics, popular in board games but traditionally absent from tabletop skirmish miniatures games. Why is this the case, and should you consider changing it for your design? They talk about the very clear catch-up mechanic in Gaslands and the possible presence of one in A Billion Suns. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews.
Check out Man O' Kent Games here: https://www.manokentgames.com
Check out Planet Smasher Games here: http://planetsmasher.games
Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube
5
77 ratings
In this episode Glenn and Mike talk about catch up mechanics, popular in board games but traditionally absent from tabletop skirmish miniatures games. Why is this the case, and should you consider changing it for your design? They talk about the very clear catch-up mechanic in Gaslands and the possible presence of one in A Billion Suns. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews.
Check out Man O' Kent Games here: https://www.manokentgames.com
Check out Planet Smasher Games here: http://planetsmasher.games
Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube
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