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In this episode, I sit down with Robin Wouters, also known as VFX-Labs, a freelance real-time VFX artist with over 13 years of industry experience, including time at Guerrilla Games (Killzone, Horizon). We go deep into his journey: From starting in concept art and illustration to finding his true creative calling in real-time VFX.
Links:
- Robin on Artstation: https://www.artstation.com/robinwouters
- Robin on Linkedin: https://www.linkedin.com/in/robinvfxlabs/
- Jack the Generalist: https://linktr.ee/jack.the.generalist
Robin shares how working as a generalist shaped his skillset, why VFX felt like the thing, and how a background in design thinking (form follows function) gives his effects meaning, not just spectacle. We get into what makes effects feel good in games, the hidden link between animation principles and explosions, and the underrated challenges of UI VFX.
This is a conversation about VFX, but it’s also about learning how to think as a creative, why real-time VFX artists are generalists in disguise, and why community and sharing matter more than ever. We even talk about the future, why the industry needs better mentorship systems, more collaboration, and dedicated spaces for real-time VFX artists to gather, grow, and build together.
Hashtags:
#RealTimeVFX
#VFXLabs
#RobinWouters
#VisualEffectsArtist
#GameDevPodcast
#UnityVFXGraph
#FreelanceVFX
#IndieGameDev
#VFXCareerTips
#ConceptArtToVFX
Tags & Keywords:
real-time vfx,vfx artist interview,game vfx,unity vfx,unreal engine vfx,vfx career journey,learning vfx from scratch,beginner vfx tips,vfx workflow,vfx artist story,zana vfx,shader programming,game development pipeline,career change into vfx,vfx community,discord for artists,creative industry tips,vfx artist advice,real-time vfx pipeline,vfx inspiration,women in vfx,indie game vfx,vfx career switch,Ai vs artist,podcast,realtime vfx podcast,
In this episode, I sit down with Robin Wouters, also known as VFX-Labs, a freelance real-time VFX artist with over 13 years of industry experience, including time at Guerrilla Games (Killzone, Horizon). We go deep into his journey: From starting in concept art and illustration to finding his true creative calling in real-time VFX.
Links:
- Robin on Artstation: https://www.artstation.com/robinwouters
- Robin on Linkedin: https://www.linkedin.com/in/robinvfxlabs/
- Jack the Generalist: https://linktr.ee/jack.the.generalist
Robin shares how working as a generalist shaped his skillset, why VFX felt like the thing, and how a background in design thinking (form follows function) gives his effects meaning, not just spectacle. We get into what makes effects feel good in games, the hidden link between animation principles and explosions, and the underrated challenges of UI VFX.
This is a conversation about VFX, but it’s also about learning how to think as a creative, why real-time VFX artists are generalists in disguise, and why community and sharing matter more than ever. We even talk about the future, why the industry needs better mentorship systems, more collaboration, and dedicated spaces for real-time VFX artists to gather, grow, and build together.
Hashtags:
#RealTimeVFX
#VFXLabs
#RobinWouters
#VisualEffectsArtist
#GameDevPodcast
#UnityVFXGraph
#FreelanceVFX
#IndieGameDev
#VFXCareerTips
#ConceptArtToVFX
Tags & Keywords:
real-time vfx,vfx artist interview,game vfx,unity vfx,unreal engine vfx,vfx career journey,learning vfx from scratch,beginner vfx tips,vfx workflow,vfx artist story,zana vfx,shader programming,game development pipeline,career change into vfx,vfx community,discord for artists,creative industry tips,vfx artist advice,real-time vfx pipeline,vfx inspiration,women in vfx,indie game vfx,vfx career switch,Ai vs artist,podcast,realtime vfx podcast,