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In this episode, Kevin and Steve talk about when and when not to kill your player characters. We start by finishing our cliffhangers from last episode, and then move on to exploring various reasons that a player character might be killed off in a story-driven campaign. We follow that up with some reasons why one might not want to kill a character. We hope you enjoy!
A cool cage for your bad dice.
Another cool dice cage for your bad dice.
Interact with us on Twitter:
https://twitter.com/RoImperfection
Send us a comment or question:
[email protected]
Visit our website:
https://roimperfection.com/
Send us a tip on Ko-fi!
https://ko-fi.com/roimperfection
Interact with us on Mastodon:
https://dice.camp/@RoImperfection
Interact with us on Twitter:
https://twitter.com/RoImperfection
Send us a comment or question:
Visit our website:
https://roimperfection.com/ (Down for Now)
In this episode, Kevin and Steve talk about when and when not to kill your player characters. We start by finishing our cliffhangers from last episode, and then move on to exploring various reasons that a player character might be killed off in a story-driven campaign. We follow that up with some reasons why one might not want to kill a character. We hope you enjoy!
A cool cage for your bad dice.
Another cool dice cage for your bad dice.
Interact with us on Twitter:
https://twitter.com/RoImperfection
Send us a comment or question:
[email protected]
Visit our website:
https://roimperfection.com/
Send us a tip on Ko-fi!
https://ko-fi.com/roimperfection
Interact with us on Mastodon:
https://dice.camp/@RoImperfection
Interact with us on Twitter:
https://twitter.com/RoImperfection
Send us a comment or question:
Visit our website:
https://roimperfection.com/ (Down for Now)