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In this episode of The Generalists, I sit down with Michał Potakowski (aka Manus) a senior real-time VFX artist who's worked on The Witcher: Monster Slayer, Immortal: Gates of Pyre, and more. He is part of FX Chamber and also works with Mad VFX.
Links:
Michał on LinkedIn: https://www.linkedin.com/in/micha%C5%82-potakowski-49bb35166/
Michał’s Portfolio: https://www.artstation.com/manusvfx
Jack: https://linktr.ee/jack.the.generalist
We discuss:
Why optimization in real-time VFX is critical
The lack of educational resources for mobile and VR FX
The lonely road of being a solo VFX artist
Building healthy communities in gamedev
Timestamps:
00:00 – Intro & Meet Michał
01:00 – Early Days in VR & Mobile
04:00 – What They Don't Teach About Optimization
07:00 – FX for VR, Mobile, and PC
10:30 – GPU vs CPU Explained
13:00 – Implementation vs Creation in FX
16:00 – Networking Inside Studios
21:00 – The VFX Role is Misunderstood
28:00 – Tutorials and the Learning Trap
35:00 – Why Research Skills Matter
42:00 – Community & Real-Time VFX Discord
47:00 – Rethinking Junior vs Senior Titles
53:00 – Final Thoughts & Words of Advice
real-time vfx, game dev podcast, vfx artist interview, unreal engine vfx, unity vfx, mobile game fx, vr vfx, vfx optimization, tech art, fx chamber, vfx career advice, generalist game dev
real-time vfx,vfx artist interview,game vfx,unity vfx,unreal engine vfx,vfx career journey,learning vfx from scratch,beginner vfx tips,vfx workflow,vfx artist story,zana vfx,shader programming,game development pipeline,career change into vfx,vfx community,discord for artists,creative industry tips,vfx artist advice,real-time vfx pipeline,vfx inspiration,women in vfx,indie game vfx,vfx career switch,Ai vs artist,podcast,realtime vfx podcast
#GameDev #RealTimeVFX #VFXArtist #UnrealEngine #Unity3D #GameDesign #VisualEffects #VFXPodcast #TechArt #MobileGames
In this episode of The Generalists, I sit down with Michał Potakowski (aka Manus) a senior real-time VFX artist who's worked on The Witcher: Monster Slayer, Immortal: Gates of Pyre, and more. He is part of FX Chamber and also works with Mad VFX.
Links:
Michał on LinkedIn: https://www.linkedin.com/in/micha%C5%82-potakowski-49bb35166/
Michał’s Portfolio: https://www.artstation.com/manusvfx
Jack: https://linktr.ee/jack.the.generalist
We discuss:
Why optimization in real-time VFX is critical
The lack of educational resources for mobile and VR FX
The lonely road of being a solo VFX artist
Building healthy communities in gamedev
Timestamps:
00:00 – Intro & Meet Michał
01:00 – Early Days in VR & Mobile
04:00 – What They Don't Teach About Optimization
07:00 – FX for VR, Mobile, and PC
10:30 – GPU vs CPU Explained
13:00 – Implementation vs Creation in FX
16:00 – Networking Inside Studios
21:00 – The VFX Role is Misunderstood
28:00 – Tutorials and the Learning Trap
35:00 – Why Research Skills Matter
42:00 – Community & Real-Time VFX Discord
47:00 – Rethinking Junior vs Senior Titles
53:00 – Final Thoughts & Words of Advice
real-time vfx, game dev podcast, vfx artist interview, unreal engine vfx, unity vfx, mobile game fx, vr vfx, vfx optimization, tech art, fx chamber, vfx career advice, generalist game dev
real-time vfx,vfx artist interview,game vfx,unity vfx,unreal engine vfx,vfx career journey,learning vfx from scratch,beginner vfx tips,vfx workflow,vfx artist story,zana vfx,shader programming,game development pipeline,career change into vfx,vfx community,discord for artists,creative industry tips,vfx artist advice,real-time vfx pipeline,vfx inspiration,women in vfx,indie game vfx,vfx career switch,Ai vs artist,podcast,realtime vfx podcast
#GameDev #RealTimeVFX #VFXArtist #UnrealEngine #Unity3D #GameDesign #VisualEffects #VFXPodcast #TechArt #MobileGames