Four Orbs - A D&D Podcast

EP 23 Big Trouble in Little Gamor - Part 2 - Act II: When Flames Die Out


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Our adventurers have trapped themselves in The Crimson Hold and are missing out on all the fun of The Festival of Summer Flare. Will they get out in time to take part in the festivities? Why is the Crimson Command on high alert? 

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Four Orbs - A D&D PodcastBy D&D - Four Orbs

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