The Generalists

EP-24: From 3D to an Indie Games Studio - Regina’s Journey to Dungeons of Hinterberg


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In this episode of The Generalists Podcast, I sit down with Regina Reisinger, 3D Artist, Art Director, and Co-Founder of Microbird Games.

Regina shares her path from studying graphic design to leading the indie hit Dungeons of Hinterberg. We cover:

- Building an indie studio during the pandemic

- Lessons learned about scope, burnout, and growing a team

- Why indie development is both thrilling and unstable

- The pros and cons of hiring juniors

- The future of freelance, small teams, and the indie scene

Links

- Dungeons of Hinterberg on Steam: https://store.steampowered.com/app/1983260/Dungeons_of_Hinterberg/

- Microbird Games: https://www.dungeonsofhinterberg.com/press/

- Regina on Linkedin: https://www.linkedin.com/in/regina-reisinger-%F0%9F%94%9C-develop-brighton-58260353/

Timestamps:

00:00 Intro

01:00 Regina’s background and starting Microbird

03:30 Building a studio in lockdown

06:00 How the project grew bigger than expected

09:00 Balancing no-crunch culture with founder crunch

12:00 Learning to prioritize and let go of perfection

15:00 Hiring juniors and growing the team

20:00 Pros and cons of remote vs in-person

25:00 Inspirations: Zelda, Persona, God of War

30:00 Indie trends and the future of freelancing

38:00 Advice for young artists and founders

53:00 Closing thoughts

#IndieGames #GameDevelopment #ArtDirection #WomenInGames #GamedevPodcast #MicrobirdGames #DungeonsOfHinterberg

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The GeneralistsBy Jack Gutmann