Rule of Carnage - Designing Better Miniatures Games

Ep 30: Miniatures Game Design - Game or Process.


Listen Later

In this episode Glenn and Mike get quite philosophical and ramble on about the line between game and process, what makes something one or the other, when a game is a puzzle and when a puzzle is a game. They try to relate it back to narrative miniatures games and the difference between sit forward and sit back gaming, but they might not really have succeeded. It might all just be an example of process podcasting. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews.

Check out Man O' Kent Games here: https://www.manokentgames.com

Check out Planet Smasher Games here: http://planetsmasher.games

Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube

...more
View all episodesView all episodes
Download on the App Store

Rule of Carnage - Designing Better Miniatures GamesBy Glenn Ford

  • 5
  • 5
  • 5
  • 5
  • 5

5

7 ratings


More shows like Rule of Carnage - Designing Better Miniatures Games

View all
Wargames, Soldiers and Strategy by The History Network

Wargames, Soldiers and Strategy

49 Listeners

Hobby Homies Podcast by HobbyHomies

Hobby Homies Podcast

5 Listeners

Anything But a One! Adventures in Historical Miniature Wargaming by Tom Castanos, Richard Martinez, Ray Winstead

Anything But a One! Adventures in Historical Miniature Wargaming

83 Listeners