We Speak Common

Ep. 32 - Introducing Sentient Items into your Game


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This week we follow on from Cursed items and talk about Sentient items... cursed or otherwise. We'll talk about the best ways to bring them into the game, and how to make them feel realistic. We'll talk about our tips for making each item interesting and different from the last. We'll even give you a couple of brief quests built around sentient items that you can flesh out and use in your next game! 

Didn't hear the one thing that'll get your creative brain going? let us know:

Find us on twitter: @WeSpeakCommon

Email us at [email protected]

Music: "Street Dancing" by Timecrawler 82

From the Free Music Archive
CC by NC 

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We Speak CommonBy We Speak Common

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