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In this episode the guys talk about activation advantage, the powerful situation where one player has more activations than their opponent in an alternating activation system. They suggest a handful of possible ways of lessening its effects while alerting people to its problems. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews.
Check out Man O' Kent Games here: https://www.manokentgames.com
Check out Planet Smasher Games here: http://planetsmasher.games
Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube
5
77 ratings
In this episode the guys talk about activation advantage, the powerful situation where one player has more activations than their opponent in an alternating activation system. They suggest a handful of possible ways of lessening its effects while alerting people to its problems. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews.
Check out Man O' Kent Games here: https://www.manokentgames.com
Check out Planet Smasher Games here: http://planetsmasher.games
Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube
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