Make That Game! A Game Design Podcast

Ep. 44 - Mercantilism: 1793


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Welcome back for another weekly episode of Make That Game, the podcast where we talk about the latest and greatest new video games... that aren't ever going to get made. We pitch 'em, you make 'em (if you want, nobody's forcing you I guess). Then we break down games we've played by game design elements we liked or didn't like so much. If you're looking for a video game design focused podcast, we might have just the one for you!

Wait, can we call this a weekly episode? Didn't we just skip a few? Well! The hiatus is over! Weeeee're baaaack! Shoot, would've been good if we made this one dinosaur themed. Anybody?

Anyways! Claire busts back into it at breakneck speeds with - oh, no, actually the opposite. Claire starts us off nice and slow with a game about racing to... be last? Take a minute to stop and smell the roses, the finish line can wait with this one!

Isaac chooses violence and comes up with a game idea centered around communication where you can not communicate with any of the other characters... or at least, not easily. Let's see how that idea plays out...

No big questions to ask about game design this week, folks. Don't worry, we're just easing back into it here.

And of course, as always, we have the rapid fire round, where we generate 3 random words and come up with a game idea and design incorporating them! Needless to say, it's a riot!

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Make That Game! A Game Design PodcastBy Claire and Isaac Caldwell