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This week, Claire's pitch puts you on the other side of Diner Dash and has you playing a character who... has to order food? That's the game!
Then, Isaac goes into his New England weather-trauma and digs a game idea right out of the snow! It blows! Snow, that is. This game is for you people from warmer climate!
Our deep dive discussion this week is... what's the difference between a hard-lock and a soft-lock? What are they and why do they happen? We also talk about some notable ones!
We also tangentially revisit the honks and bonks for Breath of the Wild, just sneak a few more things in there!
Welcome back for another weekly episode of Make That Game, the podcast where we talk about the latest and greatest new video games... that aren't ever going to get made. We pitch 'em, you make 'em (if you want, nobody's forcing you I guess). Then we break down games we've played by game design elements we liked or didn't like so much. If you're looking for a video game design focused podcast, we might have just the one for you!
And of course, as always, we have the rapid fire round, where we generate 3 random words and come up with a game idea and design incorporating them! Needless to say, it's a riot!
This week, Claire's pitch puts you on the other side of Diner Dash and has you playing a character who... has to order food? That's the game!
Then, Isaac goes into his New England weather-trauma and digs a game idea right out of the snow! It blows! Snow, that is. This game is for you people from warmer climate!
Our deep dive discussion this week is... what's the difference between a hard-lock and a soft-lock? What are they and why do they happen? We also talk about some notable ones!
We also tangentially revisit the honks and bonks for Breath of the Wild, just sneak a few more things in there!
Welcome back for another weekly episode of Make That Game, the podcast where we talk about the latest and greatest new video games... that aren't ever going to get made. We pitch 'em, you make 'em (if you want, nobody's forcing you I guess). Then we break down games we've played by game design elements we liked or didn't like so much. If you're looking for a video game design focused podcast, we might have just the one for you!
And of course, as always, we have the rapid fire round, where we generate 3 random words and come up with a game idea and design incorporating them! Needless to say, it's a riot!