Dicing With Design: Role Playing, Wargaming, Card games & Board Game Design

Ep 5 – What do we need a GM for in RPGs?


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In this episode we discuss what games we’ve been playing recently, before launching into our main topic:  The Role of the GM.

I broke it down into 8 roles:

  1. Scenario designer
  2. Monster player (the evil wizard)
  3. Rules designer
  4. Referee
  5. Director
  6. RL leader / skivvy
  7. Keeper of secrets
  8. World builder
  9. We talked about a huge number of games this episode, here are the links:

    Joe’s article: Is the Era of the GM over? On Geeknative

    Joe’s article: Dicing with Design on Geeknative

    Sedition Wars

    Project Pandora

    X-COM: Enemy Unknown

    Eternal Contenders by Chronicle City Games

    Eternal Contenders Actual Play thread by Grant

    Knights of Trinity, Aberdeen Facebook page

    Legacy of Frankenstein

    Nearly Enough Dice Podcast

    Warhammer Fantasy Battle

    Hamlet’s Hit Points by Robin D.Laws at drivethru rpg

    Hill Folk by Robin D. Laws on Kickstarter

    World War by Harry Turtledove

    Magic the Gathering

    Warhammer Fantasy Roleplaying Game

    Battlestar Galactica the board game

    The D6 Generation

    Shadows over Camelot

    Wrath of Ashardalon

    Rolemaster

    Inspectres

    A Taste for Murder

    Over the Edge

    Descent

    Heroquest

    3:16

    Labyrinths and Lycanthropes

    Alas Vegas on Kickstarter

    Hell 4 Leather

    Hell for Leather

    Episode 5 – What do we need a GM for

    The post Ep 5 – What do we need a GM for in RPGs? appeared first on Dicing With Design: Role Playing, Wargaming, Card games & Board Game Design Podcast.

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