Rule of Carnage - Designing Better Miniatures Games

Ep 50: Miniatures Game Design - Our history of collaboration.


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In this episode the guys start talking about collaboration. Specifically, they talk about their own history of collaborating, how they started working together on the highly successful Gaslands and where they found common ground. They then move on to talking about Skulljacker, a lost game that suffered from more poorly defined collaborative goals and guidelines. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews.

Check out Man O' Kent Games here: https://www.manokentgames.com

Check out Planet Smasher Games here: http://planetsmasher.games

Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube

The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh

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Rule of Carnage - Designing Better Miniatures GamesBy Glenn Ford

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