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Isaac pitches a Real Time Strategy game that takes OUT his favorite aspect - the city building - and focuses on LUDICROUS numbers of units and macro-level control of the battle!
Claire's game is... well you better just listen to this one - no spoilers from me! It's called "Boop".
For our game design deep dive for this episode we discuss Game Overs! If I can keep gaming, how is it "over"? Who came up with this phrase!?
Isaac pitches a Real Time Strategy game that takes OUT his favorite aspect - the city building - and focuses on LUDICROUS numbers of units and macro-level control of the battle!
Claire's game is... well you better just listen to this one - no spoilers from me! It's called "Boop".
For our game design deep dive for this episode we discuss Game Overs! If I can keep gaming, how is it "over"? Who came up with this phrase!?