Game Dev Discussion

Ep 52: Michael Kinsey


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This week we sat down with the newest DiNusty Partner, Michael Kinsey. We got stuck into why we thought Blender blew up with 2.8, what leads to someone needing to work through burnout and whether or not your quality as an artist is only as good as your portfolio!
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Michael’s ArtStation ⯈ https://www.artstation.com/michaelkinsey#61398
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Listen on Spotify ⯈ https://open.spotify.com/show/7spDMpMZJ9dr3Ziu8bRwCA
Listen on SoundCloud ⯈ https://soundcloud.com/gamedevdiscussion
Listen on iTunes ⯈ https://podcasts.apple.com/gb/podcast/game-dev-discussion/id1459400002
Listen on YouTube ⯈ https://www.youtube.com/channel/UCKfTBvcsO9Kw0b5EVuf4CJQ
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Support the podcast on Patreon ⯈ https://www.patreon.com/GDD_Podcast
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Follow my Artstation⯈ https://www.artstation.com/alexbeddows/blog
Follow my twitter ⯈ https://twitter.com/BeddowsDesign
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Game Dev DiscussionBy Alex Beddows

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