Rule of Carnage - Designing Better Miniatures Games

Ep 52: Miniatures Game Design - Granularity, complexity and crunch.


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In this episode the guys talk about granularity, a term for the detail in a given game system, where it can help and where it can detract from a game. They also address crunchiness, the sense that a game has a lot to engage with, and why that might or might not be a good thing, how crunch and granularity are different from each other and how neither are the same as complexity. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews.

Check out Man O' Kent Games here: https://www.manokentgames.com

Check out Planet Smasher Games here: http://planetsmasher.games

Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube

The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh

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Rule of Carnage - Designing Better Miniatures GamesBy Glenn Ford

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