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This is it, the big one! We list our collective Honks and Bonks with Legend of Zelda: Tears of the Kingdom. What aspects of the game design did we like? What didn't we like so much. Tune in to find out! We also do our first THEMED game ideas, where the theme this week was... "put a wedge in it"! Isaac inserts himself in between two lovebirds with his game idea, and Claire asks gamers to solve puzzles using simple machines!
This is Make That Game, the podcast where we talk about the latest and greatest new video games... that aren't ever going to get made. We pitch 'em, you make 'em (if you want, nobody's forcing you I guess). Then we break down games we've played by game design elements we liked or didn't like so much. If you're looking for a video game design focused podcast, we might have just the one for you!
And of course, as always, we have the rapid fire round, where we generate 3 random words and come up with a game idea and design incorporating them! Needless to say, it's a riot!
This is it, the big one! We list our collective Honks and Bonks with Legend of Zelda: Tears of the Kingdom. What aspects of the game design did we like? What didn't we like so much. Tune in to find out! We also do our first THEMED game ideas, where the theme this week was... "put a wedge in it"! Isaac inserts himself in between two lovebirds with his game idea, and Claire asks gamers to solve puzzles using simple machines!
This is Make That Game, the podcast where we talk about the latest and greatest new video games... that aren't ever going to get made. We pitch 'em, you make 'em (if you want, nobody's forcing you I guess). Then we break down games we've played by game design elements we liked or didn't like so much. If you're looking for a video game design focused podcast, we might have just the one for you!
And of course, as always, we have the rapid fire round, where we generate 3 random words and come up with a game idea and design incorporating them! Needless to say, it's a riot!