Rule of Carnage - Designing Better Miniatures Games

Ep 58: Miniatures Game Design - Unit engagement.


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In this episode the guys discuss look into close combat engagement in tabletop miniatures games. When two units hit in close combat they tend to lock in their positions permanently until the combat is resolved. Mike's game Hobgoblin doesn't do this, which might be a bad idea or not, but it certainly creates interesting problems. Here they chat about what those problems are, why games avoid them and what they can do about them. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews.

Check out Man O' Kent Games here: https://www.manokentgames.com

Check out Planet Smasher Games here: http://planetsmasher.games

Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube

The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh

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Rule of Carnage - Designing Better Miniatures GamesBy Glenn Ford

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