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In this episode, I wanted to explore gameplay as an activity to help complete the stress cycle. I wanted to expand on why with a few studies. What are you playing lately?
References
Aliyari, H., Sahraei, H., Daliri, M. R., Minaei-Bidgoli, B., Kazemi, M., Agaei, H., Sahraei, M., Hosseini, S. M. A. S., Hadipour, M. M., Mohammadi, M., & Dehghanimohammadabadi, Z. (2018). The Beneficial or Harmful Effects of Computer Game Stress on Cognitive Functions of Players. Basic and Clinical Neuroscience, 9(3), 177–186. https://doi.org/10.29252/nirp.bcn.9.3.177
Hodent, C. (2017). The Gamer's Brain: How Neuroscience and UX can Impact Video Game Design. CRC Press.
Nagoski, E. (2015). Come as you are. Simon & Schuster.
Yamaguchi S. (2023). The relationship between playing video games on mobile devices and well-being in a sample of Japanese adolescents and adults. SAGE Open Medicine, 11, 20503121221147842. https://doi.org/10.1177/20503121221147842
By YedidiaIn this episode, I wanted to explore gameplay as an activity to help complete the stress cycle. I wanted to expand on why with a few studies. What are you playing lately?
References
Aliyari, H., Sahraei, H., Daliri, M. R., Minaei-Bidgoli, B., Kazemi, M., Agaei, H., Sahraei, M., Hosseini, S. M. A. S., Hadipour, M. M., Mohammadi, M., & Dehghanimohammadabadi, Z. (2018). The Beneficial or Harmful Effects of Computer Game Stress on Cognitive Functions of Players. Basic and Clinical Neuroscience, 9(3), 177–186. https://doi.org/10.29252/nirp.bcn.9.3.177
Hodent, C. (2017). The Gamer's Brain: How Neuroscience and UX can Impact Video Game Design. CRC Press.
Nagoski, E. (2015). Come as you are. Simon & Schuster.
Yamaguchi S. (2023). The relationship between playing video games on mobile devices and well-being in a sample of Japanese adolescents and adults. SAGE Open Medicine, 11, 20503121221147842. https://doi.org/10.1177/20503121221147842