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Please consider supporting the show: https://www.patreon.com/alwaysplayeronepodcast
In this episode we share our thoughts on the classic Splotter game Roads and Boats and how it holds up as a solo experience. Roads and Boats is infamous for it's cut throat player interaction in the multiplayer game, we discuss how this compares to the solo mode and take a deeper dive into the topic of interactive multiplayer games that can be played solo. We break down the main ways we see designers convert their interactive multiplayer games into solo modes which leads to some very interesting talking points. We also announce, with great excitement, the launch of our Patreon and with that our Discord channel where you will be able to chat and play games with us as well as take part in our light hearted tournament challenges. If you would like to support the show and join us on Discord then please sigh up here: https://www.patreon.com/alwaysplayeronepodcast We can't wait to chat and game with you!
Listener Questions: In your opinion what is the best AI system you have seen in a solo game? What did the AI bring over from the multiplayer game? Why do you think the AI worked so well? Links: email: [email protected] facebook: https://www.facebook.com/Always-Player-One-113123647053523 Instagram: @alwaysplayeronepodcast Roads and Boats solo scenarios: file:///C:/Users/andre/Downloads/Roads&Boats_-_Puzzles_Scenarios_rev1.1%20(1).pdf Scruffy's solo playthrough: pending
Tabletop Simulator mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2158789015
4.7
2323 ratings
Please consider supporting the show: https://www.patreon.com/alwaysplayeronepodcast
In this episode we share our thoughts on the classic Splotter game Roads and Boats and how it holds up as a solo experience. Roads and Boats is infamous for it's cut throat player interaction in the multiplayer game, we discuss how this compares to the solo mode and take a deeper dive into the topic of interactive multiplayer games that can be played solo. We break down the main ways we see designers convert their interactive multiplayer games into solo modes which leads to some very interesting talking points. We also announce, with great excitement, the launch of our Patreon and with that our Discord channel where you will be able to chat and play games with us as well as take part in our light hearted tournament challenges. If you would like to support the show and join us on Discord then please sigh up here: https://www.patreon.com/alwaysplayeronepodcast We can't wait to chat and game with you!
Listener Questions: In your opinion what is the best AI system you have seen in a solo game? What did the AI bring over from the multiplayer game? Why do you think the AI worked so well? Links: email: [email protected] facebook: https://www.facebook.com/Always-Player-One-113123647053523 Instagram: @alwaysplayeronepodcast Roads and Boats solo scenarios: file:///C:/Users/andre/Downloads/Roads&Boats_-_Puzzles_Scenarios_rev1.1%20(1).pdf Scruffy's solo playthrough: pending
Tabletop Simulator mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2158789015
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