Frank Moody currently serve as the Education Liaison in the USA for GameMaker, a 2D game engine, and has been using game design to support students and educators in the creation of engaging learning experiences for over 15 years, including working withGameMaker, Unreal, and Unity. As a teaching administrator for 25 years, he has always believed that his role was more environmental engineering than the controller of information. Having fallen into the position ofAs Director of Technology at a small private school in the summer of 1995, he was tasked with updating their network (token ring) of first gen Macs to a cross-platform ethernet network running i486 and power Mac computers to all classrooms and dormitory rooms. To accomplish this task he needed to use students as labor thus becoming an unintentional educator of technology.Confronting challenges, solving problems, and learning side by side with his students served as a powerful introduction to teaching and learning. So much so, that when the time came for students to switch from being consumers to producers of digital information he continued to build environments where he could learn alongside them. This included digital audio and video studios, performance art centers, and music buildingsand of course game design classrooms, robotics labs, and computer programming.Times have changed and now what used to take a dedicated room and expensive equipment can all take place on a laptop or smartphone. He is now on a learning journey to find ways to distill the design frameworks that happened in those specialized classrooms throughout the curriculum and my starting point is game design as he believes STEM skills can be taught outside of siloed courses and within the humanities.