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Dr. Bron Stuckey is a global consultant specialist in gameplay, gamification, communities of practice, and learning communities. Bron has been engaged in the educational community and gameful practices in learning development for the past 16 years. She has worked to explore virtual worlds, games in learning, and how we can cultivate identity, agency, citizenship, leadership, and community. She is a postdoctoral research fellow of the Arizona State University Center for Games & Impact and is a global leader in gamification for community and identity cultivation. She is a global Minecraft mentor, is on the board of several educational game start-ups, and is the creator of the GameChanger Girls Esports Program. She has developed resources and supported educator communities for Microsoft, Departments of Education, commercial clients, and game development companies. Bron’s overriding drive is to understand how games can support learning and cultivate community for learners which is what brought her to research and adopt esports as a game changer for learning.
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Dr. Bron Stuckey is a global consultant specialist in gameplay, gamification, communities of practice, and learning communities. Bron has been engaged in the educational community and gameful practices in learning development for the past 16 years. She has worked to explore virtual worlds, games in learning, and how we can cultivate identity, agency, citizenship, leadership, and community. She is a postdoctoral research fellow of the Arizona State University Center for Games & Impact and is a global leader in gamification for community and identity cultivation. She is a global Minecraft mentor, is on the board of several educational game start-ups, and is the creator of the GameChanger Girls Esports Program. She has developed resources and supported educator communities for Microsoft, Departments of Education, commercial clients, and game development companies. Bron’s overriding drive is to understand how games can support learning and cultivate community for learners which is what brought her to research and adopt esports as a game changer for learning.