Rule of Carnage - Designing Better Miniatures Games

Ep 62: Miniatures Game Design - Uncertainty.


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In this episode the guys talk about uncertainty. It may well be that uncertainty is an absolute necessity in the design of games, but what sort form should it take? Is it possible to create uncertainty by the means of complexity in a miniatures wargame, and if possible, is it a good idea? Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews.

Check out Man O' Kent Games here: https://www.manokentgames.com

Check out Planet Smasher Games here: http://planetsmasher.games

Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube

The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh

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Rule of Carnage - Designing Better Miniatures GamesBy Glenn Ford

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